Victorian literature as a subject of computer games of the 80s and early 90s

The detective who prowls through the billowing fog on the Thames, the adventurer who sets off in fantastic machines on journeys into the vastness of space and the depths of the ocean, or the brilliantly plotted intrigue in an aristocratic country estate: the popular literature of the Victorian era offers many themes that can still be found in contemporary media. Computer and video games are no exception to this rule. Passionate gamers can, for example, roam through the London of

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Neo-Victorian Afterlives: Time, Empire, and the Occult in Final Fantasy VIII

The Final Fantasy video game series is famous for its idiosyncratic narratives and eclectic references to different historical time periods. Often using concrete eras and locales as inspiration for their imagined fantasy-based worlds, the series has oscillated between medieval, steampunk, futuristic, Mediterranean, and Western settings. But what happens when a title modernizes specific aspects of nineteenth-century culture and represents them in a stylized format for the contemporary consumer? In the 1999 Japanese Role-Playing Game, Final Fantasy VIII, which was recently

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Vicky Nagy, Video games, the Victorian Era and Sherlock Holmes

Although a huge Sherlock Holmes fan, Victoria M Nagy researched female criminality during the mid-nineteenth century in Essex for her PhD which she graduated with in 2012 from Monash University. She is currently an Honorary Associate with La Trobe University and is working on a new project focusing on female criminality in the colony of Victoria from 1860 to 1900. Her book Nineteenth-Century Female Poisoners: Three English Women Who Used Arsenic to Kill is now available from Palgrave MacMillan. Her

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