The detective who prowls through the billowing fog on the Thames, the adventurer who sets off in fantastic machines on journeys into the vastness of space and the depths of the ocean, or the brilliantly plotted intrigue in an aristocratic country estate: the popular literature of the Victorian era offers many themes that can still be found in contemporary media. Computer and video games are no exception to this rule. Passionate gamers can, for example, roam through the London of
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The Socialist Utopia as Child’s Play: The Games of H. G. Wells and E. Nesbit
The first edition of H. G. Wells’s 1911 publication Floor Games, a manual for a worldbuilding game for children, opens with a declaration: [On a floor] may be made an infinitude of imaginative games, not only keeping boys and girls happy for days together, but building up a framework of spacious and inspiring ideas in them for after life. The British Empire will gain new strength from nursery floors.[1] The concept that child’s play could alter the child’s future —
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