By Carrie Sickmann Han, Indiana University Charles Dickens’s novels might actually go on forever, not only as immortal works of literature, but as infinitely continuable fictions, thanks in part to tweets like the one above. It’s a familiar fact that the digital humanities supply us with new methodological tools and reading platforms, but these technologies also produce a seemingly inexhaustible, living archive of neo-Victorian fictions that reposition us as co-authors of beloved Victorian novels. Twitter isn’t only “like” a Dickens
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Steampunk, Technological Time & Beyond Victoriana: Advocacy and the Archive
By Diana Pho Steampunk studies is an outlier in Victorian scholarship. In fact, steampunk subculture can arguably be called “neo-Victorian” or even “non-Victorian” in the way that it defies strict adherence to a certain periodization or topic relevance. Steampunk is an aesthetic movement inspired by nineteenth-century science fiction and fantasy. Over the years, however, that umbrella phrase has expanded to include speculation outside of an established time-frame (such as post-apocalyptic or futuristic), outside of the established geography of the Western
Read moreI Believe in Sherlock Holmes: Sherlockian Fandom Then & Now
By Jeanette Laredo “You really do, don’t you?” Sherlock’s voice was quiet, not a whisper but more like he was talking to himself than to John, “Even after everything. You still… believe in me.” —from “I Believe in Sherlock Holmes,” a Sherlockian fanfic by Cennis I was on my way to a job talk, weaving through the crowd of students that poured out from the corridors leading to the lecture hall, when my eye caught a flash of that unmistakable
Read moreSteampunk and the Academy; or it really is a clockwork universe, my dear Victorianists
Every year, just before my fall term starts here in Wisconsin, I, your intrepid JVC Online editor, make a trip to Atlanta, Georgia to attend and participate in one of the largest fan-run science-fiction and fantasy conventions, Dragon*Con. I go to Dragon*Con every year to indulge in the geekiest part of myself, along with 40,000 fans, dealers, exhibitors, artists, guests, and volunteers from all over the world. For four days, we all pack into 3,500 hours of panels, workshops, contests,
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