Victorian literature as a subject of computer games of the 80s and early 90s

The detective who prowls through the billowing fog on the Thames, the adventurer who sets off in fantastic machines on journeys into the vastness of space and the depths of the ocean, or the brilliantly plotted intrigue in an aristocratic country estate: the popular literature of the Victorian era offers many themes that can still be found in contemporary media. Computer and video games are no exception to this rule. Passionate gamers can, for example, roam through the London of

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Racial Adventure Stories for Victorian and Edwardian Children

As the British empire encroached ever farther into new territories inhabited by thousands of ethnic groups, Victorians debated the most likely reasons for their own imperialist success. Charles Darwin’s On the Origin of Species (1859) inspired those seeking a scientific explanation, who composed cranial and facial measurement charts positioning distinct “races” in descending order; below the European appeared the Asian, Native American, African, and, lastly, the Australian Aborigine. In my research on Victorian attitudes to race and empire, I find

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‘Many kindred topics’: exploring the potential of the Victorian underground

In 1873, American writer and explorer Thomas Wallace Knox published Underground: Or, Life Below the Surface. Weighing in at a hefty 953 pages and drawing on the author’s own personal experience as well as ‘numerous books of travel’, ‘literary gentlemen’, and fictional and scientific sources, it offered an apparently exhaustive examination of every underground space at that point known to mankind: mines, riverbeds, vaults, caves, and many more.[1] Indeed, its subtitle was almost as long as the winding, subterranean labyrinths

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